New way of doing maths in the game
Today I reworked alot of maths in the game changing the way stuff works
previous how the game would work was all data was streamed to a master class and the maths for the whole game was done in the master class. However I worked on the math's and now most stuff happens in the class of the machine that is doing the stuff in. I belevide it would be hard but it was easy.
0.5.0
redid maths so instead of doing in a master class its insted stored in the individual machines.
added builder menu
added builder pop up to open menu
added genarator to destory menu
0.4.2
fixed coal in new HUD
fixed power in new HUD
0.4.1
added coal to new HUD
fixed alot of maths with power behind the screen so now it works
0.4.0
added genarator
added HUD
I broke the game as a hole as math does not work
Im working on makeing the sytem future proof however the game does not work
0.3.0
changed maths
created coal as option for mineing insted of only metal
crated nodes to facilitate for coal and iron to exist at same time
began working on power system
changed ressuples.
0.1.0
created destory menu open useing f key
changed spawn from press buttions to menu open using q key
changed start level from first person template to very bacic world
slightly changed maths.
0.0.0 created the game only is print text fuction with bacic maths. The most bacic game made in less than 2 hours
Files
Get Factor the factory game
Factor the factory game
Factor a factory game in developed.
Status | In development |
Publisher | |
Author | Moa Game Studios |
Genre | Strategy, Puzzle, Simulation |
Tags | Automation, Crafting, Management, Math, resource-management |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
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